I keep running into bonus action issues where that extra attack PAM clause seems to conflict with things like hex or so many of the Paladin spellsWith a few exceptions (like Divine Favor that I'll discuss in a minute), most of the Paladin's Bonus Action spells are going to be the various Smite spells. (Plus, the concept of a Spartan Hoplite Paladin with armor, a shield, and a spear is kinda cool.) This is generally better on a Paladin, who can get the Dueling fighting style for up to +6 extra damage per turn, who can cast spells using a holy symbol on his shield, and who can Smite to help make up for not having GWM at higher levels. This also allows the use of a shield, for extra defense too. Or, if you're not married to GWM or reach, you can knock it down to just requiring one feat - Polearm Master - when using a Quarterstaff or Spear. But you could start as a Variant Human with PAM, use a Spear until 3rd level then upgrade to a reach polearm, max your CHA, and take GWM. It just wouldn't come online until after 3rd level, since a non-Sword Pact Hexbalde can't use CHA for attack/damage on a two-handed weapon. Does it become too ASI starved?A Pact of the Sword Hexblade would be CHA SAD, which would make fitting in PAM and GWM easier, since you're only having to focus on raising one stat. I feel like a straight EK or Paladin can do this perfectly fine - but once you start diving into heavier spellcasting builds does a polearm no longer make sense - especially with PAM or GWM feats. Maybe even wizard for some nice 1st levels rituals, shield, and AE. Personally, it drives me nuts not to have a couple slots at 1st level for shield or absorb elements, so I would personally consider a dip into sorcerer or cleric if I wanted heavy armor. Add another 12 for hexblade’s curse = 70.5 (assumes all hit)ĮB allows for a much stronger ranged attack than most paladins and the higher level spells gets you elemental weapon and banishing smite much faster along with AOE spells like synaptic static. Stick with hex until elemental weapon comes online then at lvl12 with hex warrior, thirsting blade, life drinker, and elemental weapon you’re doing pretty crazy damage.Ģd10 + 20 + 1d4 + 10 + 6d4 = 11 + 30 + 17.5 = 58.5 (correct my math, please). PAM, GWM, maybe sentinel, and def max charisma. So it sounds like Hexblade is the way to go here, if we want to go beyond the 1/2 casting Paladin. ![]() ![]() But if that’s the only way to make it work - I’d be interested to see the build.ĮDIT: is there room for booming blade/ GFB in any of these builds? Does it become too ASI starved?Īlso builds that pretty much require strength magic items would not count as viable in my eyes. Are there any Polearm Gishes builds out there that are viable (reasonably effective)?ġ/3 and 1/2 casters are fine to include but I’m more curious about anything in that 3/5 caster and above range.
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